It’s been a while since our last dev post, or Screen Shot Saturday on Twitter…or really any form of communication. For that, we apologise. So today I’m going to catch you up on the progress of the game and some of the decisions we’ve made over the last few months. Lets start with what we’ve been up to.
The biggest question we’ve had to face over the last few months was, “Why do a remake of the first episode instead of doing the next episode?” There are a bunch of good reasons for this, the main being a wider range of platforms, as well as a better player experience.
For the last few months we’ve been upgrading Part 1 of The Dekker Records in pretty much every way; increased resolution, tighter gameplay, extended scenes, as well as additional side quests and even the classic side view combat from classic JRPG’s.
Probably more exciting than all of that is the fact we’re bringing TDR to iOS, Android, and OSX. We’ve been working hard to translate the game from the old engine to the new one. We want to make sure we bring you the cleanest, most enjoyable, bug free experience that we can, which involves extensive testing on all devices. Personally we can’t support games that ship broken, half built, and riddled with bugs. We also don’t care for the “freemium” model of mobile games. So when it comes out for tablets and phones we’ll be giving you a premium game free of advertisements, microtransactions, or required connectivity. No reception or WiFi? No problem, it can be fully enjoyed while off the grid.
We’re also trying to support progression between episodes. The new game won’t support saves from the first version, which sucks, but we want to allow the player to carry over progress from here on out. So, hopefully, when episode 2 comes out you’ll be able to keep everything from the first episode. We hope, we’ll find out when we actually start building episode 2.
So, please, bear with us while we work out the final kinks and lay the groundwork for future episodes. We really do want to give you the best experience we can, but we’re also only a 2 man team, so things are taking a little longer than we’d like. We hope to release the Windows and Android versions in late March. The OSX release will probably come out before the iOS version because we can release that without having to go through the app store. The iOS version will probably come last since there are more hurdles to jump through with Apple than just about any other platform.
Thanks for your patience.