About Us


Daniel Chessare

Co-Founder / Designer

       MeA father and former chef based out of Upstate NY. His passion for video games started at a young age and has been going strong ever since. His fondness for retro, story driven, JRPG’s can be traced back to large amounts of exposure to kings of 80’s role playing games; Final Fantasy, Phantasy Star, and Dragon Quest. He keeps these old school aesthetics in mind in every aspect of game design, from the level building to the colorful, sprite based graphics.



Michael Commini

Co-Founder / Designer

     MeProfile  Currently 34 and currently living in the mountains of New Mexico. Mike’s love of RPGs knows no limits – he is as at home with pen and paper games as with video games and with Eastern games as with Western games. His RPG teeth were cut early on with text based games such as Zork and developed in the late ’80s with the Final Fantasy and Bard’s Tale series. Mike believes in a holistic approach to game design and can be found working everywhere from the code to the artwork to the level building to the music, always assuring that the that each informs the other.


All-Father Studios LLC

How We Got Started:

All-Father Studios was started by two men with a passion for game design, storytelling, and retro aesthetics. Both are graduates of Full Sail University’s Game Design program. After graduation Daniel and Mike decided to form All-Father Studios and they wanted their first independant game to be a JRPG that called back to the glory days of SNES role playing games.

What We Focus On:

We focus on narrative driven role playing games based on the Japanese style, otherwise known as a JRPG’s. Our games feature rich pixel graphics and strong narrative aesthetics with immersive gameplay that evokes a classic feeling while still offering new and exciting features and innovations.

What We Believe In:

We believe in providing a solid gameplay experience from beginning to end. Not only are our games beautiful and compelling but they’re also well crafted and thoroughly tested for game breaking bugs and exploits. We’re dedicated to customer satisfaction and take feedback from the community seriously because want to give the player a quality experience from the first moment they fire up the game until the final moments of the closing credits.

The Future

At the moment we’re focused on turning The Dekker Records into a three act series, each act building on the last until the story comes to a satisfying conclusion. We plan on taking the funds generated from the each act and reinvesting them into the company and the game. We hope to upgrade the art, the music and the game engine with the release of each act.

The Dekker Records

Narrative Description

Adventurers flock to the city of Hammett to join the Adventurer’s Guild and make a name for themselves. They can do so because their efforts are supported by Ferrim Industries, leading purveyor of potions, powders, phylacteries, and (most importantly) Thunder Stones. Thunder Stones are used to resurrect fallen heroes, allowing them to complete their adventures and earn their fame. Problem is, they’ve stopped working, and now heroes are paralyzed with the idea that their next adventure could be their last.

In The Dekker Records: Thunder Stone Blues, the player takes control of Dekker, a private eye who’s called in to help out her old partner get to the bottom of the Thunder Stone mystery. Now the stakes are even higher, the shadows a little darker, because there’s no coming back anymore, the reset button is broken.



  • Story driven gameplay in the best traditions of both Western and Eastern RPGs.
  • Classic JRPG style gameplay brings to mind the beloved games of yesterday.
  • Variable Storyline, play the game your way. Tackle the storyline in different orders. Unlock events on your own terms.
  • Class Crystals allow you to customize each character to better fit your playstyle.


  • Satisfaction: A detective always gives as good as she gets. Take damage to unlock special attacks and receive attack bonuses.
  • Investigation System: Pull off powerful attacks in combat to generate Inspection Points, which can be used at crime scenes to find clues and unlock branching storylines.
  • Go It Alone: Tackle dungeons without your party for extra experience and gold. If you get in over your head you can always call in back-up!

Release and Platforms

Act 1 will be released independently in June of 2015 with a Steam release sometime shortly after. The game will be released for PC only.


  • OS: Microsoft Windows XP/Vista/7/8 (32 bit or 64 bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 256 MB RAM
  • Graphics: 1024×768 or better video resolution in High Color mode
  • Hard Drive: 200 MB available space
  • Sound Card: DirectSound-compatible sound card
  • Additional Notes: 1024 x 768 pixels or higher desktop resolution


Contact info:

Company Email: odinallfather@allfatherstudios.com

Twitter: @AllFatherStudio

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