So, the Kickstarter didn’t make it. Where do we go from here? Well, The Dekker Records: Thunder Stone Blues is still coming out. We’re going to have to release it as three separate Acts (episodes) which means the story will be more linear than what we originally envisioned (had the Kickstarter succeeded we were going to release acts 1 and 2 together, which would have allowed you to tackle either act in the order you desired). Act 1 is coming out in June with a possible Steam version at a later date.
Act 1 will have some custom art assets and a ton of new content (which we’ve told you about in past developer updates). The new art will most likely be generated by Mike and Dan working together but won’t be nearly as impressive as if we’d been able to hire someone, and won’t replace as many of the RPG Maker assets as we’d wanted. The new content is all game development stuff, right within All-Father’s wheelhouse. New classes, skills, and dungeons to explore are coming your way soon.
It also won’t have a soundtrack performed by a live band. We’ll have to figure something out about making the current soundtrack more cohesive than the blend of midi and real instrumentals that we have now. Mike is hard at work and Dan is readying his strongest criticisms as we speak.
We’re still accepting donation via GoFundMe which, unlike Kickstarter, this goes directly to us whether we’re funded or not. We’re also looking into possibly launching a campaign on IndieGoGo in the near future.
We’d like to thank everyone that pledged to The Dekker Records: Thunder Stone Blues; your support means the world. Again, we will be publishing – Thunder Stone Blues is happening, and you will be able to help Dekker unravel her mystery in three low priced acts. See you in June!
Daniel Chessare and Michael Commini