So, it’s been a bit since we’ve last posted but rest assured, we’ve been hard at work! We decided to add more content, more gameplay and new custom art to the game.
We’re looking at a late June, early July release date and are also exploring a few sites that allow works in progress, so that we can provide early access to customers while the game is being tested and debugged.
Our new character artist is the very talented Emma Gudrian @artsygud, a student out of the College of St. Rose. Her new character work is great, check out a few pieces in the Media Gallery as well as on our Twitter: @AllFatherStudio.
As far as new in game content goes:
Day and Night: The game will have a day and night cycle that can be shifted by sleeping in Dekker’s bed. There are special events and scenarios that can only be found during the night or day.
Optional Events and Locations: There are new optional events and locations that will require some sleuthing to uncover. They grant experience, items and access to special locations
Class Crystals: Class crystals allow you to customize your characters with a new abilities, making them more flexible to your play style and to different situations. Class crystals can be swapped at any point outside of combat.
New Dungeon: A new optional dungeon with new hidden events and items!
Teleporting: A network of teleporting crystals allow the player to move between locations quickly. It also allows you to revisit dungeons and locations so that you can find every secret the game has to offer.
New Items, New Weapons, New Armor and much more!